Feature: An outdoor Curtain (in a bedroom).
It should be closed when the sun (with an high brightness) hits the curtain’s window or at sunset or when some user is asleep.
It should be opened when the user is awake (after sunrise) or when the wind is strong.
It could be forced opened or forced closed.
Scenario Outline: The Curtain react to wind, sun brightness, sun twilight, sun hit events and user sleepiness.
Examples:
sleepiness |
sun_twilight |
sun_brightness |
sun_hit |
wind |
from_state |
event |
to_state |
---|---|---|---|---|---|---|---|
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunrise |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.twilight.civil.Event.Sunset |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Bright |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.Dark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.brightness.Event.DeepDark |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunhit |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sun.hit.Event.Sunleft |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Strong |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.wind.Event.Weak |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Awake |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Asleep |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
event.sleepiness.Event.Sleepy |
curtain.outdoor.bedroom.state.closed |
Scenario Outline: The Curtain react to forced opened/closed events
Examples:
sleepiness |
sun_twilight |
sun_brightness |
sun_hit |
wind |
from_state |
event |
to_state |
---|---|---|---|---|---|---|---|
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Asleep |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Scenario Outline: The Curtain react to forced opened/closed events from a forced opened state
Examples:
sleepiness |
sun_twilight |
sun_brightness |
sun_hit |
wind |
from_state |
event |
to_state |
---|---|---|---|---|---|---|---|
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.opened |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Scenario Outline: The Curtain react to forced opened/closed events from a forced closed state
Examples:
sleepiness |
sun_twilight |
sun_brightness |
sun_hit |
wind |
from_state |
event |
to_state |
---|---|---|---|---|---|---|---|
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
DeepDark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
DeepDark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Dark |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Dark |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Dark |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunleft |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Bright |
Sunleft |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.opened |
Awake |
Sunset |
Bright |
Sunhit |
Strong |
curtain.outdoor.bedroom.state.forced.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.forced.closed |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Opened |
curtain.outdoor.bedroom.state.forced.opened |
Awake |
Sunset |
Bright |
Sunhit |
Weak |
curtain.outdoor.bedroom.state.closed |
appliance.curtain.event.forced.Event.Closed |
curtain.outdoor.bedroom.state.closed |
Scenario Outline: The Curtain shows its state
Examples:
sleepiness |
sun_twilight |
sun_brightness |
sun_hit |
wind |
forced |
state |
response |
---|---|---|---|---|---|---|---|
Awake |
Sunrise |
Bright |
Sunleft |
Strong |
Not |
curtain.outdoor.bedroom.state.opened |
True |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
Not |
curtain.outdoor.bedroom.state.closed |
False |
Awake |
Sunrise |
Bright |
Sunleft |
Weak |
Closed |
curtain.outdoor.bedroom.state.forced.closed |
False |
Awake |
Sunrise |
Bright |
Sunhit |
Weak |
Opened |
curtain.outdoor.bedroom.state.forced.opened |
True |