Feature: A zone Light
Scenario Outline: The Light react to multiple events
Examples:
armed |
presence |
courtesy |
sun_brightness |
from_state |
event |
to_state |
---|---|---|---|---|---|---|
Off |
On |
Off |
Bright |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.off |
Off |
On |
Off |
Bright |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
Off |
On |
Off |
Bright |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.off |
Off |
On |
Off |
Bright |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
Off |
On |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
On |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
Off |
On |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
Off |
On |
Off |
Bright |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
Off |
On |
Off |
Bright |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
Off |
On |
Off |
Dark |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.off |
Off |
On |
Off |
Dark |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
Off |
On |
Off |
Dark |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.off |
Off |
On |
Off |
Dark |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
Off |
On |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
On |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
Off |
On |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
Off |
On |
Off |
Dark |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
Off |
On |
Off |
Dark |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
Off |
On |
Off |
DeepDark |
light.zone.state.on |
event.courtesy.Event.On |
light.zone.state.on |
Off |
On |
Off |
DeepDark |
light.zone.state.on |
event.courtesy.Event.Off |
light.zone.state.on |
Off |
On |
Off |
DeepDark |
light.zone.state.on |
event.presence.Event.On |
light.zone.state.on |
Off |
On |
Off |
DeepDark |
light.zone.state.on |
event.presence.Event.Off |
light.zone.state.off |
Off |
On |
Off |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
On |
Off |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Dark |
light.zone.state.on |
Off |
On |
Off |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
Off |
On |
Off |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.On |
light.zone.state.on |
Off |
On |
Off |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
Off |
On |
On |
Bright |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.off |
Off |
On |
On |
Bright |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
Off |
On |
On |
Bright |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.off |
Off |
On |
On |
Bright |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
Off |
On |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
On |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
Off |
On |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
Off |
On |
On |
Bright |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
Off |
On |
On |
Bright |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
Off |
On |
On |
Dark |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.off |
Off |
On |
On |
Dark |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
Off |
On |
On |
Dark |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.off |
Off |
On |
On |
Dark |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
Off |
On |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
On |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
Off |
On |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
Off |
On |
On |
Dark |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
Off |
On |
On |
Dark |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
Off |
On |
On |
DeepDark |
light.zone.state.on |
event.courtesy.Event.On |
light.zone.state.on |
Off |
On |
On |
DeepDark |
light.zone.state.on |
event.courtesy.Event.Off |
light.zone.state.on |
Off |
On |
On |
DeepDark |
light.zone.state.on |
event.presence.Event.On |
light.zone.state.on |
Off |
On |
On |
DeepDark |
light.zone.state.on |
event.presence.Event.Off |
light.zone.state.on |
Off |
On |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
On |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Dark |
light.zone.state.on |
Off |
On |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
Off |
On |
On |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.On |
light.zone.state.on |
Off |
On |
On |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
Off |
Off |
Off |
Bright |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.off |
Off |
Off |
Off |
Bright |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
Off |
Off |
Off |
Bright |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.off |
Off |
Off |
Off |
Bright |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
Off |
Off |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
Off |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
Off |
Off |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.off |
Off |
Off |
Off |
Bright |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
Off |
Off |
Off |
Bright |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
Off |
Off |
Off |
Dark |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.off |
Off |
Off |
Off |
Dark |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
Off |
Off |
Off |
Dark |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.off |
Off |
Off |
Off |
Dark |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
Off |
Off |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
Off |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
Off |
Off |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.off |
Off |
Off |
Off |
Dark |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
Off |
Off |
Off |
Dark |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
Off |
Off |
Off |
DeepDark |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.on |
Off |
Off |
Off |
DeepDark |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
Off |
Off |
Off |
DeepDark |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.on |
Off |
Off |
Off |
DeepDark |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
Off |
Off |
Off |
DeepDark |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
Off |
Off |
DeepDark |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
Off |
Off |
Off |
DeepDark |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.off |
Off |
Off |
Off |
DeepDark |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
Off |
Off |
Off |
DeepDark |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
Off |
Off |
On |
Bright |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.off |
Off |
Off |
On |
Bright |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
Off |
Off |
On |
Bright |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.off |
Off |
Off |
On |
Bright |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
Off |
Off |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
Off |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
Off |
Off |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
Off |
Off |
On |
Bright |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
Off |
Off |
On |
Bright |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
Off |
Off |
On |
Dark |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.off |
Off |
Off |
On |
Dark |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
Off |
Off |
On |
Dark |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.off |
Off |
Off |
On |
Dark |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
Off |
Off |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
Off |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
Off |
Off |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
Off |
Off |
On |
Dark |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
Off |
Off |
On |
Dark |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
Off |
Off |
On |
DeepDark |
light.zone.state.on |
event.courtesy.Event.On |
light.zone.state.on |
Off |
Off |
On |
DeepDark |
light.zone.state.on |
event.courtesy.Event.Off |
light.zone.state.off |
Off |
Off |
On |
DeepDark |
light.zone.state.on |
event.presence.Event.On |
light.zone.state.on |
Off |
Off |
On |
DeepDark |
light.zone.state.on |
event.presence.Event.Off |
light.zone.state.on |
Off |
Off |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
Off |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Dark |
light.zone.state.on |
Off |
Off |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
Off |
Off |
On |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.On |
light.zone.state.on |
Off |
Off |
On |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
On |
On |
Off |
Bright |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
On |
Off |
Bright |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
On |
On |
Off |
Bright |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
On |
Off |
Bright |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
On |
On |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
On |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
On |
On |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
On |
On |
Off |
Bright |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
On |
On |
Off |
Bright |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
On |
On |
Off |
Dark |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
On |
Off |
Dark |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
On |
On |
Off |
Dark |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
On |
Off |
Dark |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
On |
On |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
On |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
On |
On |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
On |
On |
Off |
Dark |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
On |
On |
Off |
Dark |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
On |
On |
Off |
DeepDark |
light.zone.state.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
On |
Off |
DeepDark |
light.zone.state.on |
event.courtesy.Event.Off |
light.zone.state.on |
On |
On |
Off |
DeepDark |
light.zone.state.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
On |
Off |
DeepDark |
light.zone.state.on |
event.presence.Event.Off |
light.zone.state.off |
On |
On |
Off |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
On |
Off |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Dark |
light.zone.state.on |
On |
On |
Off |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
On |
On |
Off |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.On |
light.zone.state.on |
On |
On |
Off |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
On |
On |
On |
Bright |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
On |
On |
Bright |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
On |
On |
On |
Bright |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
On |
On |
Bright |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
On |
On |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
On |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
On |
On |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
On |
On |
On |
Bright |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
On |
On |
On |
Bright |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
On |
On |
On |
Dark |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
On |
On |
Dark |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
On |
On |
On |
Dark |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
On |
On |
Dark |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
On |
On |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
On |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
On |
On |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
On |
On |
On |
Dark |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
On |
On |
On |
Dark |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
On |
On |
On |
DeepDark |
light.zone.state.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
On |
On |
DeepDark |
light.zone.state.on |
event.courtesy.Event.Off |
light.zone.state.on |
On |
On |
On |
DeepDark |
light.zone.state.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
On |
On |
DeepDark |
light.zone.state.on |
event.presence.Event.Off |
light.zone.state.on |
On |
On |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
On |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Dark |
light.zone.state.on |
On |
On |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
On |
On |
On |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.On |
light.zone.state.on |
On |
On |
On |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
On |
Off |
Off |
Bright |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Off |
Bright |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
On |
Off |
Off |
Bright |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Off |
Bright |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
On |
Off |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
Off |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
On |
Off |
Off |
Bright |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.off |
On |
Off |
Off |
Bright |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
On |
Off |
Off |
Bright |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
On |
Off |
Off |
Dark |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Off |
Dark |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
On |
Off |
Off |
Dark |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Off |
Dark |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
On |
Off |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
Off |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
On |
Off |
Off |
Dark |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.off |
On |
Off |
Off |
Dark |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
On |
Off |
Off |
Dark |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
On |
Off |
Off |
DeepDark |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Off |
DeepDark |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
On |
Off |
Off |
DeepDark |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Off |
DeepDark |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
On |
Off |
Off |
DeepDark |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
Off |
Off |
DeepDark |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
On |
Off |
Off |
DeepDark |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.off |
On |
Off |
Off |
DeepDark |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
On |
Off |
Off |
DeepDark |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
On |
Off |
On |
Bright |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
Off |
On |
Bright |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
On |
Off |
On |
Bright |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
Off |
On |
Bright |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
On |
Off |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
Off |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
On |
Off |
On |
Bright |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
On |
Off |
On |
Bright |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
On |
Off |
On |
Bright |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
On |
Off |
On |
Dark |
light.zone.state.off |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
Off |
On |
Dark |
light.zone.state.off |
event.courtesy.Event.Off |
light.zone.state.off |
On |
Off |
On |
Dark |
light.zone.state.off |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
Off |
On |
Dark |
light.zone.state.off |
event.presence.Event.Off |
light.zone.state.off |
On |
Off |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
Off |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.Dark |
light.zone.state.off |
On |
Off |
On |
Dark |
light.zone.state.off |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
On |
Off |
On |
Dark |
light.zone.state.off |
event.alarm.armed.Event.On |
light.zone.state.off |
On |
Off |
On |
Dark |
light.zone.state.off |
event.alarm.armed.Event.Off |
light.zone.state.off |
On |
Off |
On |
DeepDark |
light.zone.state.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
Off |
On |
DeepDark |
light.zone.state.on |
event.courtesy.Event.Off |
light.zone.state.off |
On |
Off |
On |
DeepDark |
light.zone.state.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
Off |
On |
DeepDark |
light.zone.state.on |
event.presence.Event.Off |
light.zone.state.on |
On |
Off |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Bright |
light.zone.state.off |
On |
Off |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.Dark |
light.zone.state.on |
On |
Off |
On |
DeepDark |
light.zone.state.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.on |
On |
Off |
On |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.On |
light.zone.state.on |
On |
Off |
On |
DeepDark |
light.zone.state.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
Scenario Outline: The Light react to multiple events from an alarmed initial state (changed order in events)
Examples:
presence |
courtesy |
sun_brightness |
from_state |
event |
to_state |
---|---|---|---|---|---|
On |
Off |
Bright |
light.zone.state.alarmed.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Bright |
light.zone.state.alarmed.on |
event.courtesy.Event.Off |
light.zone.state.alarmed.on |
On |
Off |
Bright |
light.zone.state.alarmed.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Bright |
light.zone.state.alarmed.on |
event.presence.Event.Off |
light.zone.state.alarmed.on |
On |
Off |
Bright |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Bright |
light.zone.state.alarmed.on |
On |
Off |
Bright |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Dark |
light.zone.state.alarmed.on |
On |
Off |
Bright |
light.zone.state.alarmed.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.alarmed.on |
On |
Off |
Bright |
light.zone.state.alarmed.on |
event.alarm.armed.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Bright |
light.zone.state.alarmed.on |
event.alarm.armed.Event.Off |
light.zone.state.off |
On |
Off |
Bright |
light.zone.state.alarmed.on |
event.toggle.Event.Off |
light.zone.state.alarmed.off |
On |
Off |
Dark |
light.zone.state.alarmed.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Dark |
light.zone.state.alarmed.on |
event.courtesy.Event.Off |
light.zone.state.alarmed.on |
On |
Off |
Dark |
light.zone.state.alarmed.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Dark |
light.zone.state.alarmed.on |
event.presence.Event.Off |
light.zone.state.alarmed.on |
On |
Off |
Dark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Bright |
light.zone.state.alarmed.on |
On |
Off |
Dark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Dark |
light.zone.state.alarmed.on |
On |
Off |
Dark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.alarmed.on |
On |
Off |
Dark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.On |
light.zone.state.alarmed.on |
On |
Off |
Dark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
On |
Off |
Dark |
light.zone.state.alarmed.on |
event.toggle.Event.Off |
light.zone.state.alarmed.off |
On |
Off |
DeepDark |
light.zone.state.alarmed.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
Off |
DeepDark |
light.zone.state.alarmed.on |
event.courtesy.Event.Off |
light.zone.state.alarmed.on |
On |
Off |
DeepDark |
light.zone.state.alarmed.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
Off |
DeepDark |
light.zone.state.alarmed.on |
event.presence.Event.Off |
light.zone.state.alarmed.on |
On |
Off |
DeepDark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Bright |
light.zone.state.alarmed.on |
On |
Off |
DeepDark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Dark |
light.zone.state.alarmed.on |
On |
Off |
DeepDark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.alarmed.on |
On |
Off |
DeepDark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.On |
light.zone.state.alarmed.on |
On |
Off |
DeepDark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
On |
Off |
DeepDark |
light.zone.state.alarmed.on |
event.toggle.Event.Off |
light.zone.state.alarmed.off |
On |
On |
Bright |
light.zone.state.alarmed.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
On |
Bright |
light.zone.state.alarmed.on |
event.courtesy.Event.Off |
light.zone.state.alarmed.on |
On |
On |
Bright |
light.zone.state.alarmed.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
On |
Bright |
light.zone.state.alarmed.on |
event.presence.Event.Off |
light.zone.state.alarmed.on |
On |
On |
Bright |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Bright |
light.zone.state.alarmed.on |
On |
On |
Bright |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Dark |
light.zone.state.alarmed.on |
On |
On |
Bright |
light.zone.state.alarmed.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.alarmed.on |
On |
On |
Bright |
light.zone.state.alarmed.on |
event.alarm.armed.Event.On |
light.zone.state.alarmed.on |
On |
On |
Bright |
light.zone.state.alarmed.on |
event.alarm.armed.Event.Off |
light.zone.state.off |
On |
On |
Bright |
light.zone.state.alarmed.on |
event.toggle.Event.Off |
light.zone.state.alarmed.off |
On |
On |
Dark |
light.zone.state.alarmed.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
On |
Dark |
light.zone.state.alarmed.on |
event.courtesy.Event.Off |
light.zone.state.alarmed.on |
On |
On |
Dark |
light.zone.state.alarmed.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
On |
Dark |
light.zone.state.alarmed.on |
event.presence.Event.Off |
light.zone.state.alarmed.on |
On |
On |
Dark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Bright |
light.zone.state.alarmed.on |
On |
On |
Dark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Dark |
light.zone.state.alarmed.on |
On |
On |
Dark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.alarmed.on |
On |
On |
Dark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.On |
light.zone.state.alarmed.on |
On |
On |
Dark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
On |
On |
Dark |
light.zone.state.alarmed.on |
event.toggle.Event.Off |
light.zone.state.alarmed.off |
On |
On |
DeepDark |
light.zone.state.alarmed.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
On |
On |
DeepDark |
light.zone.state.alarmed.on |
event.courtesy.Event.Off |
light.zone.state.alarmed.on |
On |
On |
DeepDark |
light.zone.state.alarmed.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
On |
On |
DeepDark |
light.zone.state.alarmed.on |
event.presence.Event.Off |
light.zone.state.alarmed.on |
On |
On |
DeepDark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Bright |
light.zone.state.alarmed.on |
On |
On |
DeepDark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Dark |
light.zone.state.alarmed.on |
On |
On |
DeepDark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.alarmed.on |
On |
On |
DeepDark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.On |
light.zone.state.alarmed.on |
On |
On |
DeepDark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
On |
On |
DeepDark |
light.zone.state.alarmed.on |
event.toggle.Event.Off |
light.zone.state.alarmed.off |
Off |
On |
Bright |
light.zone.state.alarmed.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
Off |
On |
Bright |
light.zone.state.alarmed.on |
event.courtesy.Event.Off |
light.zone.state.alarmed.on |
Off |
On |
Bright |
light.zone.state.alarmed.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
Off |
On |
Bright |
light.zone.state.alarmed.on |
event.presence.Event.Off |
light.zone.state.alarmed.on |
Off |
On |
Bright |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Bright |
light.zone.state.alarmed.on |
Off |
On |
Bright |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Dark |
light.zone.state.alarmed.on |
Off |
On |
Bright |
light.zone.state.alarmed.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.alarmed.on |
Off |
On |
Bright |
light.zone.state.alarmed.on |
event.alarm.armed.Event.On |
light.zone.state.alarmed.on |
Off |
On |
Bright |
light.zone.state.alarmed.on |
event.alarm.armed.Event.Off |
light.zone.state.off |
Off |
On |
Bright |
light.zone.state.alarmed.on |
event.toggle.Event.Off |
light.zone.state.alarmed.off |
Off |
On |
Dark |
light.zone.state.alarmed.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
Off |
On |
Dark |
light.zone.state.alarmed.on |
event.courtesy.Event.Off |
light.zone.state.alarmed.on |
Off |
On |
Dark |
light.zone.state.alarmed.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
Off |
On |
Dark |
light.zone.state.alarmed.on |
event.presence.Event.Off |
light.zone.state.alarmed.on |
Off |
On |
Dark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Bright |
light.zone.state.alarmed.on |
Off |
On |
Dark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Dark |
light.zone.state.alarmed.on |
Off |
On |
Dark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.alarmed.on |
Off |
On |
Dark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.On |
light.zone.state.alarmed.on |
Off |
On |
Dark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
Off |
On |
Dark |
light.zone.state.alarmed.on |
event.toggle.Event.Off |
light.zone.state.alarmed.off |
Off |
On |
DeepDark |
light.zone.state.alarmed.on |
event.courtesy.Event.On |
light.zone.state.alarmed.on |
Off |
On |
DeepDark |
light.zone.state.alarmed.on |
event.courtesy.Event.Off |
light.zone.state.alarmed.on |
Off |
On |
DeepDark |
light.zone.state.alarmed.on |
event.presence.Event.On |
light.zone.state.alarmed.on |
Off |
On |
DeepDark |
light.zone.state.alarmed.on |
event.presence.Event.Off |
light.zone.state.alarmed.on |
Off |
On |
DeepDark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Bright |
light.zone.state.alarmed.on |
Off |
On |
DeepDark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.Dark |
light.zone.state.alarmed.on |
Off |
On |
DeepDark |
light.zone.state.alarmed.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.alarmed.on |
Off |
On |
DeepDark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.On |
light.zone.state.alarmed.on |
Off |
On |
DeepDark |
light.zone.state.alarmed.on |
event.alarm.armed.Event.Off |
light.zone.state.on |
Off |
On |
DeepDark |
light.zone.state.alarmed.on |
event.toggle.Event.Off |
light.zone.state.alarmed.off |
Scenario Outline: The Light react to forced on/off events
Examples:
armed |
presence |
courtesy |
sun_brightness |
from_state |
event |
to_state |
---|---|---|---|---|---|---|
Off |
On |
Off |
Bright |
light.zone.state.off |
appliance.light.event.forced.Event.Off |
light.zone.state.off |
Off |
On |
Off |
Bright |
light.zone.state.off |
appliance.light.event.forced.Event.On |
light.zone.state.forced.on |
Off |
On |
Off |
Bright |
light.zone.state.off |
appliance.light.event.forced.Event.Not |
light.zone.state.off |
Off |
On |
On |
DeepDark |
light.zone.state.on |
appliance.light.event.forced.Event.Off |
light.zone.state.forced.off |
Off |
On |
On |
DeepDark |
light.zone.state.on |
appliance.light.event.forced.Event.On |
light.zone.state.on |
Off |
On |
On |
DeepDark |
light.zone.state.on |
appliance.light.event.forced.Event.Not |
light.zone.state.on |
Scenario Outline: The Light react does not react to forced on/off events from an alarmed state
Examples:
armed |
presence |
courtesy |
sun_brightness |
from_state |
event |
to_state |
---|---|---|---|---|---|---|
On |
On |
Off |
Bright |
light.zone.state.alarmed.on |
appliance.light.event.forced.Event.Off |
light.zone.state.alarmed.on |
On |
On |
Off |
Bright |
light.zone.state.alarmed.on |
appliance.light.event.forced.Event.On |
light.zone.state.alarmed.on |
On |
On |
Off |
Bright |
light.zone.state.alarmed.on |
appliance.light.event.forced.Event.Not |
light.zone.state.alarmed.on |
Scenario Outline: The Light react to forced on/off events (from a forced on state)
Examples:
armed |
presence |
courtesy |
sun_brightness |
from_state |
event |
to_state |
---|---|---|---|---|---|---|
Off |
On |
Off |
Bright |
light.zone.state.forced.on |
appliance.light.event.forced.Event.Off |
light.zone.state.off |
Off |
On |
Off |
Bright |
light.zone.state.forced.on |
appliance.light.event.forced.Event.On |
light.zone.state.forced.on |
Off |
On |
Off |
Bright |
light.zone.state.forced.on |
appliance.light.event.forced.Event.Not |
light.zone.state.off |
Scenario Outline: The Light react to forced on/off events from an alarmed state (and a forced off state)
Examples:
armed |
presence |
courtesy |
sun_brightness |
from_state |
event |
to_state |
---|---|---|---|---|---|---|
On |
On |
Off |
Bright |
light.zone.state.alarmed.on |
appliance.light.event.forced.Event.Off |
light.zone.state.alarmed.on |
On |
On |
Off |
Bright |
light.zone.state.alarmed.on |
appliance.light.event.forced.Event.On |
light.zone.state.alarmed.on |
On |
On |
Off |
Bright |
light.zone.state.alarmed.on |
appliance.light.event.forced.Event.Not |
light.zone.state.alarmed.on |
Scenario Outline: The Light react to forced on/off events (from a forced off state)
Examples:
armed |
presence |
courtesy |
sun_brightness |
from_state |
event |
to_state |
---|---|---|---|---|---|---|
Off |
On |
Off |
DeepDark |
light.zone.state.forced.off |
appliance.light.event.forced.Event.Off |
light.zone.state.forced.off |
Off |
On |
Off |
DeepDark |
light.zone.state.forced.off |
appliance.light.event.forced.Event.On |
light.zone.state.on |
Off |
On |
Off |
DeepDark |
light.zone.state.forced.off |
appliance.light.event.forced.Event.Not |
light.zone.state.on |
Scenario Outline: The Light does not react to forced on/off events from an alarmed state (and a forced off state).
Examples:
armed |
presence |
courtesy |
sun_brightness |
from_state |
event |
to_state |
---|---|---|---|---|---|---|
On |
On |
Off |
Bright |
light.zone.state.alarmed.on |
appliance.light.event.forced.Event.Off |
light.zone.state.alarmed.on |
On |
On |
Off |
Bright |
light.zone.state.alarmed.on |
appliance.light.event.forced.Event.On |
light.zone.state.alarmed.on |
On |
On |
Off |
Bright |
light.zone.state.alarmed.on |
appliance.light.event.forced.Event.Not |
light.zone.state.alarmed.on |
Scenario Outline: The Light could be automatically un-forced from a forced on state by alarm.armed.Event.On and sun.brightness.Event.Bright events and not by other events
Examples:
armed |
presence |
courtesy |
sun_brightness |
from_state |
event |
to_state |
---|---|---|---|---|---|---|
Off |
On |
On |
Bright |
light.zone.state.forced.on |
event.sun.brightness.Event.Dark |
light.zone.state.forced.on |
Off |
On |
On |
Bright |
light.zone.state.forced.on |
event.sun.brightness.Event.DeepDark |
light.zone.state.forced.on |
Off |
On |
On |
Bright |
light.zone.state.forced.on |
event.sun.brightness.Event.Bright |
light.zone.state.off |
Off |
On |
Off |
Bright |
light.zone.state.forced.on |
event.presence.Event.Off |
light.zone.state.forced.on |
Off |
Off |
On |
Bright |
light.zone.state.forced.on |
event.courtesy.Event.Off |
light.zone.state.forced.on |
Off |
Off |
On |
Bright |
light.zone.state.forced.on |
event.alarm.armed.Event.Off |
light.zone.state.forced.on |
Off |
Off |
On |
Bright |
light.zone.state.forced.on |
event.alarm.armed.Event.On |
light.zone.state.off |
Scenario Outline: The Light shows its on state
Examples:
armed |
presence |
forced |
toggle |
state |
response |
---|---|---|---|---|---|
Off |
Off |
Not |
On |
light.zone.state.off |
False |
Off |
On |
Not |
On |
light.zone.state.on |
True |
On |
On |
Not |
On |
light.zone.state.alarmed.on |
True |
On |
On |
Not |
Off |
light.zone.state.alarmed.off |
False |
Off |
Off |
On |
On |
light.zone.state.forced.on |
True |
Off |
On |
Off |
On |
light.zone.state.forced.off |
False |
Scenario Outline: The Light shows its alarmed state
Examples:
armed |
presence |
forced |
toggle |
state |
response |
---|---|---|---|---|---|
Off |
Off |
Not |
On |
light.zone.state.off |
False |
Off |
On |
Not |
On |
light.zone.state.on |
False |
On |
On |
Not |
On |
light.zone.state.alarmed.on |
True |
On |
On |
Not |
Off |
light.zone.state.alarmed.off |
True |
Off |
Off |
On |
On |
light.zone.state.forced.on |
False |
Off |
On |
Off |
On |
light.zone.state.forced.off |
False |