Feature: A sprinkler appliance
Scenario Outline: The Sprinkler react to not forced events from a not forced state
Examples:
enable |
sun_phase |
is_raining |
will_rain |
has_rained |
from_state |
event |
to_state |
---|---|---|---|---|---|---|---|
On |
Sunset |
No |
Off |
Off |
sprinkler.state.on |
event.enable.Event.On |
sprinkler.state.on |
On |
Sunset |
No |
Off |
Off |
sprinkler.state.on |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunset |
No |
Off |
Off |
sprinkler.state.on |
event.sun.phase.Event.Sunset |
sprinkler.state.on |
On |
Sunset |
No |
Off |
Off |
sprinkler.state.on |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunset |
No |
Off |
Off |
sprinkler.state.on |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunset |
No |
Off |
Off |
sprinkler.state.on |
event.rain.Event.No |
sprinkler.state.on |
On |
Sunset |
No |
Off |
Off |
sprinkler.state.on |
event.rain.forecast.Event.On |
sprinkler.state.partially_on |
On |
Sunset |
No |
Off |
Off |
sprinkler.state.on |
event.rain.forecast.Event.Off |
sprinkler.state.on |
On |
Sunset |
No |
Off |
Off |
sprinkler.state.on |
event.rain.in_the_past.Event.On |
sprinkler.state.partially_on |
On |
Sunset |
No |
Off |
Off |
sprinkler.state.on |
event.rain.in_the_past.Event.Off |
sprinkler.state.on |
On |
Sunset |
No |
Off |
On |
sprinkler.state.partially_on |
event.enable.Event.On |
sprinkler.state.partially_on |
On |
Sunset |
No |
Off |
On |
sprinkler.state.partially_on |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunset |
No |
Off |
On |
sprinkler.state.partially_on |
event.sun.phase.Event.Sunset |
sprinkler.state.partially_on |
On |
Sunset |
No |
Off |
On |
sprinkler.state.partially_on |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunset |
No |
Off |
On |
sprinkler.state.partially_on |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunset |
No |
Off |
On |
sprinkler.state.partially_on |
event.rain.Event.No |
sprinkler.state.partially_on |
On |
Sunset |
No |
Off |
On |
sprinkler.state.partially_on |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunset |
No |
Off |
On |
sprinkler.state.partially_on |
event.rain.forecast.Event.Off |
sprinkler.state.partially_on |
On |
Sunset |
No |
Off |
On |
sprinkler.state.partially_on |
event.rain.in_the_past.Event.On |
sprinkler.state.partially_on |
On |
Sunset |
No |
Off |
On |
sprinkler.state.partially_on |
event.rain.in_the_past.Event.Off |
sprinkler.state.on |
On |
Sunset |
No |
On |
Off |
sprinkler.state.partially_on |
event.enable.Event.On |
sprinkler.state.partially_on |
On |
Sunset |
No |
On |
Off |
sprinkler.state.partially_on |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunset |
No |
On |
Off |
sprinkler.state.partially_on |
event.sun.phase.Event.Sunset |
sprinkler.state.partially_on |
On |
Sunset |
No |
On |
Off |
sprinkler.state.partially_on |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunset |
No |
On |
Off |
sprinkler.state.partially_on |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunset |
No |
On |
Off |
sprinkler.state.partially_on |
event.rain.Event.No |
sprinkler.state.partially_on |
On |
Sunset |
No |
On |
Off |
sprinkler.state.partially_on |
event.rain.forecast.Event.On |
sprinkler.state.partially_on |
On |
Sunset |
No |
On |
Off |
sprinkler.state.partially_on |
event.rain.forecast.Event.Off |
sprinkler.state.on |
On |
Sunset |
No |
On |
Off |
sprinkler.state.partially_on |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunset |
No |
On |
Off |
sprinkler.state.partially_on |
event.rain.in_the_past.Event.Off |
sprinkler.state.partially_on |
On |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
On |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
On |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.partially_on |
On |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.partially_on |
On |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.on |
On |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.partially_on |
On |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.partially_on |
On |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.on |
On |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.partially_on |
On |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.partially_on |
On |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
On |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
On |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
On |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.on |
Off |
Sunset |
No |
Off |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.partially_on |
Off |
Sunset |
No |
Off |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunset |
No |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
On |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.partially_on |
Off |
Sunset |
No |
On |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunset |
No |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunset |
No |
On |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunset |
No |
On |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunset |
No |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunset |
No |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunset |
No |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunset |
No |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunset |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunrise |
No |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
Off |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
Off |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.enable.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.enable.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunset |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.Event.Gentle |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.Event.No |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.forecast.Event.Off |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
Off |
Sunrise |
Gentle |
On |
On |
sprinkler.state.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.off |
Scenario Outline: The Sprinkler react to forced events from a not forced state
Examples:
enable |
will_rain |
from_state |
event |
to_state |
---|---|---|---|---|
On |
Off |
sprinkler.state.on |
appliance.sprinkler.event.forced.Event.On |
sprinkler.state.on |
On |
Off |
sprinkler.state.on |
appliance.sprinkler.event.forced.Event.PartiallyOn |
sprinkler.state.forced.partially_on |
On |
Off |
sprinkler.state.on |
appliance.sprinkler.event.forced.Event.Off |
sprinkler.state.forced.off |
On |
On |
sprinkler.state.partially_on |
appliance.sprinkler.event.forced.Event.On |
sprinkler.state.partially_on |
On |
On |
sprinkler.state.partially_on |
appliance.sprinkler.event.forced.Event.PartiallyOn |
sprinkler.state.partially_on |
On |
On |
sprinkler.state.partially_on |
appliance.sprinkler.event.forced.Event.Off |
sprinkler.state.forced.off |
Off |
Off |
sprinkler.state.off |
appliance.sprinkler.event.forced.Event.On |
sprinkler.state.forced.on |
Off |
Off |
sprinkler.state.off |
appliance.sprinkler.event.forced.Event.PartiallyOn |
sprinkler.state.forced.partially_on |
Off |
Off |
sprinkler.state.off |
appliance.sprinkler.event.forced.Event.Off |
sprinkler.state.off |
Scenario Outline: The Sprinkler react to not forced events from a On forced state, and will be reset by a
sun phase sunrise event
Examples:
enable |
will_rain |
from_state |
event |
to_state |
---|---|---|---|---|
On |
On |
sprinkler.state.partially_on |
event.enable.Event.On |
sprinkler.state.partially_on |
On |
On |
sprinkler.state.partially_on |
event.enable.Event.Off |
sprinkler.state.off |
On |
On |
sprinkler.state.partially_on |
event.sun.phase.Event.Sunset |
sprinkler.state.partially_on |
On |
On |
sprinkler.state.partially_on |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
On |
sprinkler.state.partially_on |
event.rain.Event.Gentle |
sprinkler.state.off |
On |
On |
sprinkler.state.partially_on |
event.rain.Event.No |
sprinkler.state.partially_on |
On |
On |
sprinkler.state.partially_on |
event.rain.forecast.Event.On |
sprinkler.state.partially_on |
On |
On |
sprinkler.state.partially_on |
event.rain.forecast.Event.Off |
sprinkler.state.on |
On |
On |
sprinkler.state.partially_on |
event.rain.in_the_past.Event.On |
sprinkler.state.off |
On |
On |
sprinkler.state.partially_on |
event.rain.in_the_past.Event.Off |
sprinkler.state.partially_on |
Off |
Off |
sprinkler.state.forced.on |
event.enable.Event.On |
sprinkler.state.forced.on |
Off |
Off |
sprinkler.state.forced.on |
event.enable.Event.Off |
sprinkler.state.forced.on |
Off |
Off |
sprinkler.state.forced.on |
event.sun.phase.Event.Sunset |
sprinkler.state.forced.on |
Off |
Off |
sprinkler.state.forced.on |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Off |
sprinkler.state.forced.on |
event.rain.Event.Gentle |
sprinkler.state.forced.on |
Off |
Off |
sprinkler.state.forced.on |
event.rain.Event.No |
sprinkler.state.forced.on |
Off |
Off |
sprinkler.state.forced.on |
event.rain.forecast.Event.On |
sprinkler.state.forced.on |
Off |
Off |
sprinkler.state.forced.on |
event.rain.forecast.Event.Off |
sprinkler.state.forced.on |
Off |
Off |
sprinkler.state.forced.on |
event.rain.in_the_past.Event.On |
sprinkler.state.forced.on |
Off |
Off |
sprinkler.state.forced.on |
event.rain.in_the_past.Event.Off |
sprinkler.state.forced.on |
Scenario Outline: The Sprinkler react to not forced events from a PartiallyOn forced state, and will be reset by a
sun phase sunrise event
Examples:
enable |
will_rain |
from_state |
event |
to_state |
---|---|---|---|---|
On |
Off |
sprinkler.state.forced.partially_on |
event.enable.Event.On |
sprinkler.state.forced.partially_on |
On |
Off |
sprinkler.state.forced.partially_on |
event.enable.Event.Off |
sprinkler.state.forced.partially_on |
On |
Off |
sprinkler.state.forced.partially_on |
event.sun.phase.Event.Sunset |
sprinkler.state.forced.partially_on |
On |
Off |
sprinkler.state.forced.partially_on |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Off |
sprinkler.state.forced.partially_on |
event.rain.Event.Gentle |
sprinkler.state.forced.partially_on |
On |
Off |
sprinkler.state.forced.partially_on |
event.rain.Event.No |
sprinkler.state.forced.partially_on |
On |
Off |
sprinkler.state.forced.partially_on |
event.rain.forecast.Event.On |
sprinkler.state.forced.partially_on |
On |
Off |
sprinkler.state.forced.partially_on |
event.rain.forecast.Event.Off |
sprinkler.state.forced.partially_on |
On |
Off |
sprinkler.state.forced.partially_on |
event.rain.in_the_past.Event.On |
sprinkler.state.forced.partially_on |
On |
Off |
sprinkler.state.forced.partially_on |
event.rain.in_the_past.Event.Off |
sprinkler.state.forced.partially_on |
Off |
Off |
sprinkler.state.forced.partially_on |
event.enable.Event.On |
sprinkler.state.forced.partially_on |
Off |
Off |
sprinkler.state.forced.partially_on |
event.enable.Event.Off |
sprinkler.state.forced.partially_on |
Off |
Off |
sprinkler.state.forced.partially_on |
event.sun.phase.Event.Sunset |
sprinkler.state.forced.partially_on |
Off |
Off |
sprinkler.state.forced.partially_on |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
Off |
Off |
sprinkler.state.forced.partially_on |
event.rain.Event.Gentle |
sprinkler.state.forced.partially_on |
Off |
Off |
sprinkler.state.forced.partially_on |
event.rain.Event.No |
sprinkler.state.forced.partially_on |
Off |
Off |
sprinkler.state.forced.partially_on |
event.rain.forecast.Event.On |
sprinkler.state.forced.partially_on |
Off |
Off |
sprinkler.state.forced.partially_on |
event.rain.forecast.Event.Off |
sprinkler.state.forced.partially_on |
Off |
Off |
sprinkler.state.forced.partially_on |
event.rain.in_the_past.Event.On |
sprinkler.state.forced.partially_on |
Off |
Off |
sprinkler.state.forced.partially_on |
event.rain.in_the_past.Event.Off |
sprinkler.state.forced.partially_on |
Scenario Outline: The Sprinkler react to not forced events from a Off forced state, and will be reset by a
sun phase sunrise event
Examples:
enable |
will_rain |
from_state |
event |
to_state |
---|---|---|---|---|
On |
Off |
sprinkler.state.forced.off |
event.enable.Event.On |
sprinkler.state.forced.off |
On |
Off |
sprinkler.state.forced.off |
event.enable.Event.Off |
sprinkler.state.forced.off |
On |
Off |
sprinkler.state.forced.off |
event.sun.phase.Event.Sunset |
sprinkler.state.forced.off |
On |
Off |
sprinkler.state.forced.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
Off |
sprinkler.state.forced.off |
event.rain.Event.Gentle |
sprinkler.state.forced.off |
On |
Off |
sprinkler.state.forced.off |
event.rain.Event.No |
sprinkler.state.forced.off |
On |
Off |
sprinkler.state.forced.off |
event.rain.forecast.Event.On |
sprinkler.state.forced.off |
On |
Off |
sprinkler.state.forced.off |
event.rain.forecast.Event.Off |
sprinkler.state.forced.off |
On |
Off |
sprinkler.state.forced.off |
event.rain.in_the_past.Event.On |
sprinkler.state.forced.off |
On |
Off |
sprinkler.state.forced.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.forced.off |
On |
On |
sprinkler.state.forced.off |
event.enable.Event.On |
sprinkler.state.forced.off |
On |
On |
sprinkler.state.forced.off |
event.enable.Event.Off |
sprinkler.state.forced.off |
On |
On |
sprinkler.state.forced.off |
event.sun.phase.Event.Sunset |
sprinkler.state.forced.off |
On |
On |
sprinkler.state.forced.off |
event.sun.phase.Event.Sunrise |
sprinkler.state.off |
On |
On |
sprinkler.state.forced.off |
event.rain.Event.Gentle |
sprinkler.state.forced.off |
On |
On |
sprinkler.state.forced.off |
event.rain.Event.No |
sprinkler.state.forced.off |
On |
On |
sprinkler.state.forced.off |
event.rain.forecast.Event.On |
sprinkler.state.forced.off |
On |
On |
sprinkler.state.forced.off |
event.rain.forecast.Event.Off |
sprinkler.state.forced.off |
On |
On |
sprinkler.state.forced.off |
event.rain.in_the_past.Event.On |
sprinkler.state.forced.off |
On |
On |
sprinkler.state.forced.off |
event.rain.in_the_past.Event.Off |
sprinkler.state.forced.off |
Scenario Outline: The Sprinkler shows its property: duration
Examples:
enable |
forced |
will_rain |
state |
response |
---|---|---|---|---|
Off |
Not |
Off |
sprinkler.state.off |
1200 |
On |
Not |
Off |
sprinkler.state.on |
1200 |
On |
Not |
On |
sprinkler.state.partially_on |
350 |
Off |
On |
Off |
sprinkler.state.forced.on |
1200 |
Off |
PartiallyOn |
Off |
sprinkler.state.forced.partially_on |
350 |
On |
Off |
Off |
sprinkler.state.forced.off |
1200 |